The rainbow is dead…long live the rainbow! – Perceptual palettes, part 5 – CIE Lab linear L* rainbow

Some great examples

After my previous post in this series there was a great discussion on perceptual color palettes with some members of the Worldwide Geophysicists group on LinkedIn. Ian MacLeod shared some really good examples, and uploaded it in here.

HSL linear L rainbow palette

Today I’d like to share a color palette that I really like:

It is one of the palettes introduced in a paper by Kindlmann et al. [1]. The authors created their palettes with a technique they call luminance controlled interpolation. They explain it in this online presentation. However they used different palettes (their isoluminant rainbow, and their heated body) so if you find it confusing I recommend you look at the paper first. Indeed, this is a good read if you are interested in colormap generation techniques; it is one of the papers that encouraged me to develop the methodology for my cube law rainbow, which I will introduce in an upcoming post.

This is how I understand their method to create the palette: they mapped six pure-hue rainbow colors (magenta, blue, cyan, green, yellow, and red) in HSL space, and adjusted the Luminance by changing the HSL Lightness value to ‘match’ that of six control points evenly spaced along the gray scale palette. After that, they interpolated linearly along the L axis between 0 and 1 using the equation presented in the paper.

CIE Lab linear L* rainbow palette

For this post I will try to create a similar palette. In fact, initially I was thinking of just replicating it, so I imported the palette as a screen capture image into Matlab, reduced it to a 256×3 RGB colormap matrix, and converted RGB values to Lab to check its linearity in lightness. Below I am showing the lightness profile, colored by value of L*, and the Great Pyramid of Giza – my usual test surface –  also colored by L* (notice I changed the X axis of both L* plots from sample number to Pyramid elevation to facilitate comparison of the two figures).

Clearly, although the original palette was constructed to be perceptually linear, it is not linear following my import. Notice in particular the notch in the profile in the blue area, at approximately 100 m elevation. This artifact is also visible as a flat-looking blue band in the pyramid.

I have to confess I am not too sure why the palette has this peculiar lightness profile. I suspect this may be because their palette is by construction device dependent (see the paper) so that when I took the screen capture on my monitor I introduced the artifacts.

The only way to know for sure would be to use their software to create the palette, or alternatively write the equation from the paper into Matlab code and create a palette calibrated on my monitor, then compare it to the screen captured one. Perhaps one day I will find the time to do it but having developed my own method to create a perceptual palette my interest in this one became just practical: I wanted to get on with it and use it.

Fixing and testing the palette

Regardless of what the cause might be for this nonlinear L* profile, I decide to fix it and I did it by simply replacing the original profile with a new one, linearly changing between 0.0 and 1.0. Below I am showing the L* plot for this adjusted palette, and the Great Pyramid of Giza, both again colored by value of L*.

The pyramid with the adjusted palette seems better: the blue band is gone, and it looks great. I am ready to try it on a more complex surface. For that I have chosen the digital elevation data for South America available online through the Global Land One-km Base Elevation Project at the National Geophysical Data Center. To load and display the data in Matlab I used the first code snippet in Steve Eddin’s post on the US continental divide  (modified for South America data tiles). Below is the data mapped using the adjusted palette. I really like the result: it’s smooth and it looks right.

South_America_LinearL_solo

But how do I know, really? I mean, once I move away from my perfectly flat pyramid surface, how do I know what to expect, or not expect? In other words, how would I know if an edge I see on the map above is an artifact, or worse, that the palette is not obscuring real edges?

In some cases the answer is simple. Let’s take a look at the four versions of the map in my last figure. The first on the left was generated using th ROYGBIV palette I described in this post. It would be obvious to me, even if I never looked at the L* profile, that the blue areas are darker than the purple areas, giving the map a sort of inverted image look.

South_America_maps_LinearL_rainbow

But how about the second map from the left? For this I used the default rainbow from a popular mapping program. This does not look too bad at first sight. Yes, the yellow is perceived as a bright, sharp edge, and we now know why that is, but other than that it would be hard to tell if there are artifacts. After a second look the whole area away from the Andes is a bit too uniform.

A good way to assess these maps is to use grayscale, which we know is a good perceptual option, as a benchmark. This is the last map on the right. The third map of South America was coloured using my adjusted linear L* palette. This maps looks more similar to our grayscale benchmark. Comparison of the colorbars will also help: the third and fourth are very similar and both look perceptually linear, whereas the third does show flatness in the blue and green areas.

Let me know what you think of these examples. And as usual, you are welcome to use the palette in your work. You can download it here.

UPDATE

With my following post, Comparing color palettes, I introduced my new method to compare palettes with ImageJ and the 3D color inspector plugin. Here below are the recorded 3D animations of the initial and adjusted palettes respectively. In 3D it is easier to see there is an area of flat L* between the dark purple and dark blue in the initial color palette. The adjusted color palette instead monotonically spirals upwards.

References

[1] Kindlmann, G. Reinhard, E. and Creem, S., 2002, Face-based Luminance Matching for Perceptual Colormap Generation, IEEE – Proceedings of the conference on Visualization ’02

Related posts (MyCarta)

The rainbow is dead…long live the rainbow! – the full series

What is a colour space? reblogged from Colour Chat

Color Use Guidelines for Mapping and Visualization

A rainbow for everyone

Is Indigo really a colour of the rainbow?

Why is the hue circle circular at all?

A good divergent color palette for Matlab

Related topics (external)

Color in scientific visualization

The dangers of default disdain

Color tools

How to avoid equidistant HSV colors

Non-uniform gradient creator

Colormap tool

Color Oracle – color vision deficiency simulation – stand alone (Window, Mac and Linux)

Dichromacy –  color vision deficiency simulation – open source plugin for ImageJ

Vischeck – color vision deficiency simulation – plugin for ImageJ and Photoshop (Windows and Linux)

For teachers

NASA’s teaching resources for grades 6-9: What’s the Frequency, Roy G. Biv?

ImageJ and 3D Color inspector plugin

http://rsbweb.nih.gov/ij/docs/concepts.html

http://rsb.info.nih.gov/ij/plugins/color-inspector.html

The rainbow is dead…long live the rainbow! – The rainbow is dead…long live the rainbow! – Perceptual palettes, part 3

Inroduction

Following the first post in this series, Steve commented:

Matteo, so would I be correct in assuming that the false structures that we see in the rainbow palette are caused by inflection points in the brightness? I always assumed that the lineations we pick out are caused by our flawed color perception but it looks from your examples that they are occurring where brightness changes slope. Interesting.

As I mention in my brief reply to the reader’s comment, I’ve done some reading and more experiments to try to understand better the reasons behind the artifacts in the rainbow, and I am happy to share my conclusions. This is also a perfect lead into the rest of the series.

Human vision vs. the rainbow – issue number 1

I think there are two issues that make us see the rainbow the way we see it; they are connected but more easily examined separately. The first one is that we humans perceive some colors as lighter (for example green) and some as darker (for example blue) at a given light level, which is because of the difference in the fundamental color response of the human eye for red, green, and blue (the curves describing the responses are called discrimination curves).

There is a well written explanation for the phenomenon on this website (and you can find here color matching functions similar to those used there to create the diagram). The difference in the sensitivity of our cones explains why in the ROYGBIV color palette (from the second post in this series) the violet and blue appear to us darker than red, and red in turn darker than green and yellow. The principle … applies also to mixes involving the various cones (colours), hence the natural brightness of yellow which stimulates the two most reactive sets of cones in the eye. We could call this a flaw in color perception (I am not certain of what the evolutionary advantage might be), which is responsible for the erratic appearance of the lightness (L*) plot for the palette shown below (If you would like to know more about this plot and get the code to make it to evaluate color palettes, please read the first post in this series).

So to answer Steve, I think yes, the lineations we pick in the rainbow are caused by inflection points in the lightness profile, but those in turn are caused by the differences in color responses of our cones. But there’s more!

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The rainbow is dead…long live the rainbow! – series outline

The rainbow is dead…long live the rainbow! – Part 1

The rainbow is dead…long live the rainbow! – Part 2: a rainbow puzzle

The rainbow is dead…long live the rainbow! – Part 3

The rainbow is dead…long live the rainbow! – Part 4 – CIE Lab heated body

The rainbow is dead…long live the rainbow! – Part 5 – CIE Lab linear L* rainbow

The rainbow is dead series – Part 6 -Comparing color palettes

The rainbow is dead series – Part 7 – Perceptual rainbow palette – the method

The rainbow is dead series – Part 7 – Perceptual rainbow palette – the godies

The rainbow is dead…long live the rainbow! – The rainbow is dead…long live the rainbow! – Perceptual palettes, part 2: a rainbow puzzle

ROYGBIV or YOGRVIB?

If you are interested in the topic of color palettes for scientific data, and the rainbow in particular, I would say you ought to read this 2007 IEEE visualization paper by Borland and Taylor: Rainbow Color Map (Still) Considered Harmful. It clearly and elegantly illustrates why the rainbow palette should be avoided when displaying scientific data. I like Figure 1 in the paper in particular. The illustration shows how it is easy to order perceptually a set of 4 paint chips of different gray intensity, but not at all easy to order 4 paint chips colored red, green, yellow, and blue. The author’s argument is that the rainbow colors are certainly ordered, from shorter to longer wavelengths, but they are not perceptually ordered. In this post I wanted to extend the chips example to all 7 colors in the rainbow and try to demonstrate the point in a quantitative way.

Here below is a 256-sample rainbow palette I created interpolating between the RGB values for the seven colors of the rainbow red, orange, yellow, green, blue, indigo, and violet (ROY G BIV):

On this palette I see a number of perceptual artifacts, the most notable ones being a sharp edge at the yellow and a flat zone at the green. The existence of these edges I tried to explain quantitatively in the first post of this series.

Now, to go back to the experiment, from the original RGB values for the non interpolated colors I created the 7 color chips below . Question: can you order them based on their perceived intensity?

I think if you have full color vision (more on the topic of rainbow and impaired color vision in the next section of this post) eventually you will be able to order them as I did.If not, try now below. In this new image I converted the color chips to gray chips using the values obtained in Matlab with this formula:

INT = (0.2989 * RGB(:,1) + 0.5870* RGB(:,2) + 0.1140 * RGB(:,3))';

Give it a try, then hover with your mouse over the image to read the intensity values.

roygbiv_intensityroygbiv_intensity_values

Not surprisingly, the values are not in any particular order. This reinforces the notion that although the rainbow colors are ordered by increasing wavelength (or decreasing in this case) , they are not perceptually ordered. (See this comment to my previous post). Below I rearranged the gray chips by increasing intensity.

And now I reconverted from gray to RGB colors and adjusted the distance between each pair of chips so that it is proportional to the intensity difference between the chips in the pair (I actually had to artificially change the value for green and orange so they would not overlap). That was an epiphany for me. And the name is funny too, BIV R GOY, or YOG R VIB…

I said that it was an epiphany because I realize the implications of trying to create a palette by interpolating through these colors with those distances. So I did it, and I am showing it below in the top color palette. We jumped out of the frying pan, into the fire! We went from perceptual artifacts that are inherent to the rainbow (reproduced in reverse order from blue to red to facilitate comparison as the bottom palette) to interpolation artifacts in the intensity ordered rainbow. Hopeless!

ROYGBIV puzzle

As if what I have shown in the previous section wasn’t scary enough, I took 7 squares and colored them using the same RGB values for Red, Orange, Yellow, Green, Blue, Indigo, and Violet. Then I used the Dichromacy plug-in in ImageJ to simulate how these colors would be seen by a viewer with Deuteranopia (the more common form of color vision deficiency). I then shuffled the squares in random order on a square canvas, and numbered them 1-7 in clockwise order.

Puzzle: can you pair the squares numbered 1 through 7 with the colors R though V? I will give away the obvious one, which is the yellow:

1=Y
2=?
3=?
4=?
5=?
6=?
7=?

Cannot do it? For the solution just hover over the image with your mouse. If you like the animation and would like to use it on your blog, twitter, Facebook, get the GIF file version here. Please be kind enough to link it back to this post.

roygbiv_random_deuteranoperoygbiv_random

Conclusion

When I tried myself I could not solve the puzzle, and that finally convinced me that trying to fix the rainbow was a hopeless cause. Even if we could, it would still confuse a good number of people (about 8% of male have one form or the other of color vision deficiency). From the next post on I will show what I got when I tried to create a better, more perceptual rainbow from scratch.

Related posts (MyCarta)

The rainbow is dead…long live the rainbow! – the full series

What is a colour space? reblogged from Colour Chat

Color Use Guidelines for Mapping and Visualization

A rainbow for everyone

Is Indigo really a colour of the rainbow?

Why is the hue circle circular at all?

A good divergent color palette for Matlab

Related topics (external)

Color in scientific visualization

The dangers of default disdain

Color tools

How to avoid equidistant HSV colors

Non-uniform gradient creator

Colormap tool

Color Oracle – color vision deficiency simulation – stand alone (Window, Mac and Linux)

Dichromacy –  color vision deficiency simulation – open source plugin for ImageJ

Vischeck – color vision deficiency simulation – plugin for ImageJ and Photoshop (Windows and Linux)

For teachers

NASA’s teaching resources for grades 6-9: What’s the Frequency, Roy G. Biv?

The rainbow is dead…long live the rainbow! – Perceptual palettes, part 1

Introduction

This is the first  post in a series on the rainbow and similar color palettes. My goal is to demonstrate it is not a good idea to use these palettes to display scientific data, and then answer these two questions: (1) is there anything we can do to “fix” the rainbow, and (2) if not, can we design a new one from scratch.

The rainbow is dead…some examples

In a previous post I showed a pseudo-3D rendering of my left hand x-ray using intensity (which is a measure of bone thickness) as the elevation. I mapped the rendering to both grayscale and rainbow color palettes, and here I reproduced the two images side by side:


I used this example to argue (briefly) that the rainbow obscures some details and confuses images by introducing artifacts. Notice that in this case it clearly reduces the effectiveness of the pseudo-3D rendering in general. It also introduces inversions in the perception of elevation. The thick part in the head of the radius bone, indicated by the arrow, looks like a depression, whereas it is clearly (and correctly) a high in the grayscale version.

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